/*
 ------------------------------------------------------------------------------
 Copyright (C) 2009-2011 Eternal Games.

 This file is part of the Eternal Tech source code.

 The Eternal Tech source code is free software; you can redistribute it and/or
 modify it under the terms of the GNU General Public License as published by
 the Free Software Foundation; either version 2 of the License, or (at your
 option) any later version.

 The Eternal Tech source code is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 more details.

 You should have received a copy of the GNU General Public License along with
 the Eternal Tech source code; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 ------------------------------------------------------------------------------
*/


//
// g_character.cpp - ...
//

#include "g_local2.h"

void Enemy_CheckExperience(EnemyData *enemy, CharacterData *attacker)
{
	uint64 splitExp = enemy->BaseExperience / attacker->Party->PlayerCount;

	for (PlayerLinkedListNode *node = attacker->Party->Characters; node != NULL; node = node->Next)
	{
		CharacterData *partyMember = node->Data;
		gi.cprintf(partyMember->Player, PRINT_HIGH, "Got %llu experience (%llu/%llu)\n", splitExp, partyMember->Experience + splitExp, partyMember->NextLevelExperience);

		if (Character_IncreaseExperience(partyMember, splitExp))
			gi.cprintf(partyMember->Player, PRINT_CHAT, "Level up! Now lvl %i (%llu/%llu)\n", partyMember->Level, partyMember->Experience, partyMember->NextLevelExperience);
	}
}